Spotlight on DC ACM member and Vice-Chair Shahnaz Kamberi

As part of her dissertation research study, “Gam(h)er: How to Increase Girls’ Interest and Knowledge of Computer Science via a Gender Specific Educational Game with Two Dimensional and Three Dimensional Game Components”, Shahnaz Kamberi developed a 2D educational game prototype called Array[7] to teach Java Programming to girls ages 13 – 17 years. She also developed a companion 3D virtual world to the game as the ‘affinity space’; where girls can socialize learn and communicate regarding their game progress. Her study involved conducting all-girl Java programming workshops where the girls played and evaluated the game developed. She also surveyed and quizzed the girls to determine the effectiveness of gender specific game based learning. A total of 78 girls participated in the workshops held at DeVry University Arlington, VA campus. Kamberi is currently analyzing her research results and preparing for her Grace Hopper Conference presentation in October 2014.

To read more about her research please Click Here….

girlsinWorld2

Girls in the 3D Virtual World

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